Towny
Towny is the plugin that powers towns and nations. It lets players claim land, manage residents, and build thriving communities with their own economies.
Server-Specific Rules
- Daily Upkeep: $10 per town (withdrawn from the town bank).
- Land Claiming: Each resident grants 8 town blocks (chunks).
- Base Town Blocks: Every town starts with 10 town blocks, even without residents.
- Nation Bonus: Towns inside a nation receive extra claim blocks as their nation grows.
Towny Commands
Command |
Description |
Who Can Use |
/town |
View town info (bank, residents, claims, etc.). |
All players |
/town new [name] |
Create a new town (costs the base price). |
Player with enough balance |
/town deposit [amount] |
Deposit money into the town bank. |
All residents |
/town claim |
Claim land for the town (uses town blocks). |
Assistant, Mayor |
/town unclaim |
Unclaim land. |
Assistant, Mayor |
/town leave |
Leave your current town. |
Residents |
/town add [player] |
Invite a player to the town. |
Recruiter, Assistant, Mayor |
/town kick [player] |
Remove a player from the town. |
Assistant, Mayor |
/town set spawn |
Set the town spawn point. |
Mayor |
/town spawn |
Teleport to the town spawn. |
Residents |
/nation |
Manage/view nation information. |
Nation members |
/plot |
Manage plots (claim, set type, permissions). |
Residents/Mayor |
Siege War
Siege War is an addon for Towny that brings nation vs. nation warfare into Minecraft through banner-based battles.
Overview & Key Changes
- Wars can be declared Wednesday through Sunday.
- Battle Sessions run at default times: 11:00 and 19:00 server time.
- A war is won when a side secures 5 battle session victories.
- Decisive victory threshold is 5000 points.
Starting a Siege
- Nations pay an upfront cost of $10 per plot in the defending town (non-refundable).
- Nations deposit $20 per plot into a Warchest (refunded if attacker wins, awarded to defenders if they win).
- To start a siege:
- Place a siege banner within 1 town block of the enemy town border.
- Banner must be placed on the town’s edge (surface warfare).
- Siege begins when the banner is placed.
Battle Sessions
- Happen daily at 11:00 and 19:00 server time.
- Each lasts 60 minutes.
- First side to win 5 battle sessions wins the siege.
Banner Control
- Capture requires 7 minutes near the siege banner.
- While held, attackers and defenders both earn +10 points every 20 seconds.
- Reversal Bonus: when control switches, the new side earns points with a 3x multiplier for a time.
- Points also gained/lost from PvP:
- Kill enemy = +150 points for your side.
- Death = -150 points from your side.
Victory Types
- Decisive Victory: win margin of 5000+ points.
- Close Victory: win margin below 5000 points (rewards reduced by 50%).
Special Rules
- Abandoning: Attackers place a white banner near the siege banner to abandon the siege.
- Surrendering: Defenders place a white banner near the siege banner to surrender.
- Keep Inventory: Enabled in siege zones. On death, items lose 5% durability.
- Siege Zone Radius: 200 blocks from the siege banner.
- Non-participants: Entering siege zones without being part of the war causes War Sickness if not leaving in 20 seconds.
- Peaceful Towns: Cannot be sieged, and can only be subverted by their own nation.
Military Roles & Commands
- Ranks:
- General: leads in war, can be a Battle Commander.
- Soldiers: nation members assigned military ranks.
- Commands:
- /t rank add <player> guard - makes it so the player is able to obtain battle points for a town
- /n rank add <player> (captain, colonel, general, lieutenant, major, private, sergeant) - Allows the player to gain battle points for the nation
- /n nation paysoldiers <amount> → Pay military salaries.
Chest Shops
Chest Shops allow players to buy and sell items with in-game money.
Buying & Selling
- Right-Click the shop sign → Buy the item (cost is taken from your /bal and items go into your inventory).
- Left-Click the shop sign → Sell the item (money is added to your /bal).
If the shop sign has an S on the price line, it means you can sell items to it.
Creating a Chest Shop
- Place a chest.
- Put a sign on the chest (or right above it).
- Fill out the sign like this:
[Leave Blank]
B <buy price> : S <sell price>
<quantity>
?
- After placing the sign, hit the sign with the item you want to sell/buy. The plugin will set the shop to that item.
Example shop sign
[YourName]
B 10 : S 5
64
?
This creates a shop where:
- Players can buy 64 items for $10.
- Players can sell 64 items to you for $5.
Ranks Guide
Ranks let you unlock new permissions and abilities as you progress on the server. Each rank requires a certain amount of in-game money to purchase.
Viewing Rank Perks
- Use /ranks to see all available ranks and what permissions or perks each one gives.
Ranking Up
- Java Edition: Simply use /rankup to move to the next rank (if you have enough money).
- Bedrock Edition:
- Run /rankup.
- When you see a green [Accept], type /rankup confirm.
- If you have enough in-game money, you’ll rank up.
Paid (Donor) Ranks
- Paid ranks are available for purchase and allow you to bypass some or all of the in-game money grind.
- Paid ranks typically grant many of the permissions and perks of higher ranks immediately.
- You can preview paid ranks at /warp afk — the rank options are displayed behind you at that warp.
- Buying a paid rank is optional and is separate from the in-game /rankup progression.
Important Notes
- Every rank (free or paid) has a set money cost or price. Make sure to check your balance (/bal) before attempting to rank up or buy a paid rank.
- Ranking up is progressive — you must go through ranks in order when using /rankup.
- If you’re on Bedrock, remember the two-step confirmation process: /rankup → /rankup confirm.
Example
If Rank 1 → Rank 2 costs $5,000 in-game, you need at least $5,000 in your balance.
Troubleshooting & Tips
- If /rankup fails: check your balance with /bal, ensure you’re on the correct edition (Bedrock needs confirmation), and confirm there are no server announcements or restrictions.
- If a paid rank doesn’t apply correctly, contact staff or file a ticket — include your username and proof of purchase.
- Want to save for ranks? Try running /warp afk to find AFK spots, sell items at chest shops, or use server jobs to earn money faster.
Jobs Guide
How Jobs Work
- Players pick a job (or multiple jobs) and gain experience (XP) by doing job-related actions such as breaking blocks, placing blocks, killing mobs, fishing, crafting, etc.
- As you level up in a job, your earnings increase. Higher levels = more money per action and more XP gains.
Commands & Usage
- /jobs — Opens the jobs menu or shows available jobs.
- /jobs join <job> — Join a specific job.
- /jobs leave <job> — Leave a job (may have consequences).
- /jobs info <job> — See details about a job (level, XP, earnings).
- /jobs top <job> — View top players in that job (by level or earnings).
- Signs can also be used, with [jobs] on first line and other commands in following lines.
Double Jobs & XP Tokens
- Use /jobbonus bal to check how many 2× tokens you have.
- If you have tokens available, run /jobbonus start to start a 1‑hour 2× event for the whole server.
- If a 2× event is already running, you cannot start another until the current one ends.
- During the event, all job-related money and XP gains are multiplied by 2.
Jobs & Ranks
- The number of jobs you can have at one time depends on your rank.
- As you rank up (see Ranks Guide above), you unlock more job slots.
- This means higher ranks allow you to join multiple jobs at once, giving you more ways to earn money and XP.
Tips & Notes
- Make sure to choose jobs that match your playstyle (e.g. miner, farmer, hunter).
- Work on leveling jobs even outside of 2× events — regular gains will stack up.
- Save your 2× tokens and use them strategically (e.g. during big farm sessions or group events).
- If /jobbonus start doesn’t work, check if an event is active already.